Trash To Treasure Cleaning System
A concept that combines Artificial Intelligence, mobile gaming and robotic cleaning to turn real-world waste into interactive missions.
Play a game.
Create real-world impact.
Trash To Treasure explores how a digital game can connect people with real-world robotic cleaning.
Instead of presenting waste directly to the player, the system converts real-world cleaning tasks into game missions.
Waste exists everywhere. Human attention does not.
Public places can contain small pieces of visible waste that are difficult to constantly monitor and clean manually.
The idea behind Trash To Treasure is to combine AI detection, robotics and human participation through gaming.
Detect
Use AI-enabled cameras to identify visible waste.
Locate
Send the detected location to the central platform.
Gamify
Convert the cleaning task into a game mission.
Clean
Use a robotic system to complete the real-world task.
From AI detection to real-world cleaning.
Camera Monitoring
Cameras monitor roads, public areas or selected environments.
AI Detection
Computer Vision detects visible waste and identifies its location.
Mission Creation
The backend converts the waste location into a game mission.
Player Action
The player navigates towards the mission using the car-game interface.
Robot Action
The hidden robotic system performs the real-world cleaning task.
Verification
The system verifies whether the task was completed successfully.
Rewards
The player receives points and future reward opportunities.
The player sees a game, not a cleaning robot.
The user experience is designed like a mobile car game.
The player can choose a vehicle, enter a map, receive tasks and navigate around the city.
Real waste locations can appear inside the game as virtual objects such as coins, fuel, checkpoints or special mission targets.
Simulation first. Real-world control later.
A new user should not immediately control a real cleaning rover.
The concept includes multiple simulation levels to train players before giving access to real-world missions.
Simulation Levels
Complete training missions and learn vehicle control.
Low-Risk Areas
Begin with controlled environments such as parks or private areas.
Public Environments
Progress to selected low-risk public locations.
Advanced Missions
More complex environments can be introduced with stronger safety systems.
A cleaning system behind the game.
Behind the mobile-game experience is a real-world robotic platform.
The cleaning rover can be designed to move towards the detected waste location and collect waste.
Future versions can include different mechanisms depending on the type of environment and waste being collected.
Different waste. Different handling.
Biodegradable
Waste that can naturally decompose can be identified and handled separately.
Non-Biodegradable
Plastic, packaging and other non-biodegradable waste can follow a different collection path.
Make participation worth something.
Players can earn points for successfully completed missions.
Future rewards can be supported through partnerships and sponsorships.
Points
Players accumulate points as they complete missions.
Travel Rewards
Future partnerships could offer bus or metro-related rewards.
Coupons
Sponsored coupons or redeem codes can be offered.
Game Upgrades
Skins, vehicles and visual upgrades can form part of the game economy.
Technology, gaming and city partnerships.
Game Customisation
Vehicle skins, wheels and visual effects can be monetised.
Sponsors
Brands and organisations can sponsor missions or rewards.
Institutional Partnerships
Future collaboration with municipalities, organisations and CSR programs.
Platform Expansion
Future premium game features and connected services can expand the ecosystem.
A network of rover stations.
A future large-scale version can use distributed rover stations across a city.
Each station can act as a base for charging, maintenance and supervision of multiple cleaning robots.
Future station concepts can also explore solar energy and other renewable power sources.
Simulation before city deployment.
The project can first be demonstrated through a simulation environment before connecting to real cameras and real cleaning robots.
Virtual City
Create roads, buildings and waste objects inside a simulation.
Virtual CCTV
Simulate waste detection and mission creation.
Mobile Game
Send the mission to the player's game interface.
Virtual Rover
Simulate the robotic action before replacing it with real hardware.
Innovation Expo Recognition
Trash To Treasure has been presented and recognised across multiple innovation expos.
From Concept To Platform
The next direction is to continue developing the game, simulation and robotic system towards a connected prototype.
What if playing a game
could help clean a real city?
Trash To Treasure explores a future where gaming, Artificial Intelligence and robotics work together to make city participation more engaging.
Game. Clean. Impact.
Interested in this project, technology partnership, research or collaboration?