CYBROX FLAGSHIP PROJECT

Trash To Treasure Cleaning System

A concept that combines Artificial Intelligence, mobile gaming and robotic cleaning to turn real-world waste into interactive missions.

Trash To Treasure Cleaning System
THE IDEA

Play a game.
Create real-world impact.

Trash To Treasure explores how a digital game can connect people with real-world robotic cleaning.

Instead of presenting waste directly to the player, the system converts real-world cleaning tasks into game missions.

THE PROBLEM

Waste exists everywhere. Human attention does not.

Public places can contain small pieces of visible waste that are difficult to constantly monitor and clean manually.

The idea behind Trash To Treasure is to combine AI detection, robotics and human participation through gaming.

Detect

Use AI-enabled cameras to identify visible waste.

Locate

Send the detected location to the central platform.

Gamify

Convert the cleaning task into a game mission.

Clean

Use a robotic system to complete the real-world task.

HOW IT WORKS

From AI detection to real-world cleaning.

01

Camera Monitoring

Cameras monitor roads, public areas or selected environments.

02

AI Detection

Computer Vision detects visible waste and identifies its location.

03

Mission Creation

The backend converts the waste location into a game mission.

04

Player Action

The player navigates towards the mission using the car-game interface.

05

Robot Action

The hidden robotic system performs the real-world cleaning task.

06

Verification

The system verifies whether the task was completed successfully.

07

Rewards

The player receives points and future reward opportunities.

Trash To Treasure Game Experience
THE GAME EXPERIENCE

The player sees a game, not a cleaning robot.

The user experience is designed like a mobile car game.

The player can choose a vehicle, enter a map, receive tasks and navigate around the city.

Real waste locations can appear inside the game as virtual objects such as coins, fuel, checkpoints or special mission targets.

Car Selection Vehicle Skins City Map Coins Fuel Checkpoints Missions Points
TRAIN BEFORE REAL CONTROL

Simulation first. Real-world control later.

A new user should not immediately control a real cleaning rover.

The concept includes multiple simulation levels to train players before giving access to real-world missions.

01

Simulation Levels

Complete training missions and learn vehicle control.

02

Low-Risk Areas

Begin with controlled environments such as parks or private areas.

03

Public Environments

Progress to selected low-risk public locations.

04

Advanced Missions

More complex environments can be introduced with stronger safety systems.

Trash To Treasure Cleaning Rover
THE ROBOTIC SIDE

A cleaning system behind the game.

Behind the mobile-game experience is a real-world robotic platform.

The cleaning rover can be designed to move towards the detected waste location and collect waste.

Future versions can include different mechanisms depending on the type of environment and waste being collected.

Drive System Cameras Obstacle Detection Waste Collection Remote Monitoring Safety Controls
WASTE HANDLING

Different waste. Different handling.

CATEGORY 01

Biodegradable

Waste that can naturally decompose can be identified and handled separately.

CATEGORY 02

Non-Biodegradable

Plastic, packaging and other non-biodegradable waste can follow a different collection path.

REWARDS

Make participation worth something.

Players can earn points for successfully completed missions.

Future rewards can be supported through partnerships and sponsorships.

Points

Players accumulate points as they complete missions.

Travel Rewards

Future partnerships could offer bus or metro-related rewards.

Coupons

Sponsored coupons or redeem codes can be offered.

Game Upgrades

Skins, vehicles and visual upgrades can form part of the game economy.

FUTURE BUSINESS MODEL

Technology, gaming and city partnerships.

Game Customisation

Vehicle skins, wheels and visual effects can be monetised.

Sponsors

Brands and organisations can sponsor missions or rewards.

Institutional Partnerships

Future collaboration with municipalities, organisations and CSR programs.

Platform Expansion

Future premium game features and connected services can expand the ecosystem.

Trash To Treasure Rover Station
FUTURE INFRASTRUCTURE

A network of rover stations.

A future large-scale version can use distributed rover stations across a city.

Each station can act as a base for charging, maintenance and supervision of multiple cleaning robots.

Future station concepts can also explore solar energy and other renewable power sources.

Charging Maintenance Rover Storage Supervision Solar Support Networked Deployment
CURRENT DEVELOPMENT APPROACH

Simulation before city deployment.

The project can first be demonstrated through a simulation environment before connecting to real cameras and real cleaning robots.

01

Virtual City

Create roads, buildings and waste objects inside a simulation.

02

Virtual CCTV

Simulate waste detection and mission creation.

03

Mobile Game

Send the mission to the player's game interface.

04

Virtual Rover

Simulate the robotic action before replacing it with real hardware.

10+

Innovation Expo Recognition

Trash To Treasure has been presented and recognised across multiple innovation expos.

NEXT

From Concept To Platform

The next direction is to continue developing the game, simulation and robotic system towards a connected prototype.

THE VISION

What if playing a game
could help clean a real city?

Trash To Treasure explores a future where gaming, Artificial Intelligence and robotics work together to make city participation more engaging.

TRASH TO TREASURE

Game. Clean. Impact.

Interested in this project, technology partnership, research or collaboration?